An amazing game...but it can be improved:
1. strongholds don't feel very....strongholdy. No parapets and catapult, no huge doors. It feels very underwhelming. I expected my archers could man the walls and rain death upon the enemy troops as their massive siege machines batter down my gates. But then I find out my strongholds have an open gates policy.....
2. Some more unit variance. There's quite a few units that are pretty much carbon copies. The sword and shield or sword and mace is everywhere if you play the christian side.
What about mauls? Halberds? Twin swords? TWO-HANDERS??? It really looks like the sidhe get more variance.
So, something like a full-plate mail clad knights with
sleek(really, oversized swords aren't cool, just stupid) two-handers would be nice. Kinda like paladins, but of the smitey variety
3. Reinforcements. If I've got a friendly army right next to to an enemy I'm attacking with another army, then with time, reinforcements should trickle in.
So basicely, once the battle starts, the game looks if there are any friendly/hostile armies in the vicinity and after a a while they start slowly coming.
4. Some basic diplomacy. If I got a quest that's inside another kingdoms territory, more of then than not I cannot go there or I'll start a war. So either the ability to avoid a war if the army is small enough or some way to secure passage (with gold if need be) for a while.