I would add my two cents from my yet-unfinished campaing as Raedwald:
1. Saxons is effectively what you have in King Arthur once you get your stronghold and don't follow the storyline to closely but rather upgrade, go to a little war here and there, do some side quests.
2. The diplomacy system is decent, however, the special diplomatic events (e.g. marauder attacks or spy attacks) make sure you don't expand too recklessly in the very beginning.
3. it is HARD to get all that necessary ruler christianity going. in KA vanilla i was able to move christian-wise simply by enabling canonical law (it would give +1 per year), here it gives you only 1 (in total) move towards christianity. i.e. you need to do quests right, otherwise you're stuck with breakshields!
4. there are now text quests, which is lame, however, you get interesting artefacts to collect and knights to recruit.
5. as a cavalry (i.e. trampling) based army you will find it more difficult to level knights and units up (they don't fight the enemy and don't get xp, they make mincemeat out of the enemy running them over... apparently, poor educational value in that)
6. prepare to have a LOT OF CASH. i played KA vanilla in HARD and cash was not too scarce, but scarce enough. here, i am a pig with over 200 000 food and gold, HARD as well.
7. I got the guardian units and the "arch guardian" spell, so I am throuncing everyone. cash is getting scarce, however, as I went into a recruiting spree (who wouldn't like to have an all guardian/sangreal knigh army). those bastards cost a lot

8. it seems I am comming to the end of campaign. I don't own 8 provinces, and no one can hope to challenge my armies.
9. do pay attention to "leadership" requirements for more heroes in an army. 3 heroes is enough and I am having it relatively easy now.
10. do collect artifact sets even if it involves losing 3/4 of your most powerful army. artifact sets are op!!!